InomDev · Games

Privacy Policy

Last updated · 2026-10-03

The short version: our games don't ask you to log in, don't collect your name or contact details, and don't run their own analytics beyond basic event counts. Your progress is saved only on your own device (and, where the platform offers it, in that platform's own cloud save).

The games run inside portals (Yandex Games, CrazyGames, GameDistribution) or, on Android, alongside Yodo1 MAS for ads — each of those collects some technical data under its own policy, linked below.

Who publishes these games

This policy is published by InomDev and covers every game published under the developer name InomDev, now and in the future, on Google Play and on web game portals. A new game is covered from the day it is released, because every InomDev game works the same way described below: no account, no sign-up, no personal data collected by us. If a future game ever works differently, this page will say so before that game is released.

Examples at the time of writing: Pack the Suitcase!, Brick Twist, Duck Sumo, Deep Drill.

What we collect directly

Nothing personal. The games themselves have no sign-up and no forms. Basic, non-personal gameplay events (for example: a level started, a run ended, which language is selected) may be recorded to understand how the games are used — these events aren't tied to your name, email, or any other contact detail, and there is no developer-run crash reporting in the game code.

Your progress — unlocked levels, upgrades, skins, coins, best score, sound and music settings, chosen language — is written to your browser's or device's local storage. It never leaves your device unless the platform you're playing on backs it up as part of its own account system.

What the platforms collect

The games are built with the Playgama Bridge SDK, which lets them run on multiple portals. Whichever portal loads a game, its SDK can collect technical and advertising data under its own policy:

These typically include device identifiers, the advertising ID, coarse location (country/region), and gameplay events used to serve and measure ads. Yodo1 MAS is a mediation platform, meaning it can route ad requests to other ad networks on its panel (including Google AdMob) — each network it uses is listed in Yodo1's own policy above. We don't control what these SDKs collect — see each policy for details and for how to opt out of personalized ads on that platform.

Advertising

On Android, ads are served through Yodo1 MAS, which mediates ad requests to other ad networks (including Google AdMob) on its panel. On web portals, ads are served through that portal's own ad system via the Playgama Bridge, and only where that portal allows ads. Some games offer optional rewarded ads (you choose to watch a short ad in exchange for a bonus); no game requires you to watch an ad to play. We don't run our own ad network or ad-tech.

Children's privacy

Our games contain no violence against people, no gambling and no mature content, but they aren't directed at children under 13. We don't knowingly collect personal information from children. If a platform detects a player is a child, it's responsible for adjusting ads and data collection accordingly under its own child-directed-treatment settings.

Your choices

Changes to this policy

If this policy changes, the date at the top will change. Material changes will be reflected here before they take effect.

Questions

Reach the developer directly:

mirzoinomdeveloper26@gmail.com